Escape Velocityª 1.0.4 Notes
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Change history:

Version 1.0.4 -- released 12/10/96

     -- Warning at startup if plugins folder can't be found

     -- Warning at startup if Modern Memory Manager is turned off

     -- Fixed a nasty memory corruption bug that was probably causing freezes

     -- Hyperspace-distance-modifying items work again

     -- Fixed the cause of a crash when boarding ships

     -- CompBitSet2 works again

     -- A couple of misc. text-drawing problems fixed.

     -- Fixed the crash-when-boarding bug

     -- Couple of little inconsistencies have been fixed

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Version 1.0.3 -- released 10/18/96

     -- Added game speed control in prefs dialog

     -- Game loads faster and should be more compatible in general

     -- Speed should be more tolerable on PowerMacs with slow video memory

     -- Fixed another small problem with using map on planets

     -- Secondary weapons can be switched while jumping

     -- Fixed a problem with hiding/showing systems

     -- 1.0.1-era plugins' system resources are translated properly

     -- Dominated planets no longer send infinite bounty hunters

     -- Credits over 2 billion can no longer wrap around to negative values

     -- Fixed improper highliting of bar mission buttons

     -- Message for when a ship can't be boarded

     -- TAG Kestrels no longer behave strangely

     -- Escorts are less reluctant to attack planetary defense ships

     -- Turrets aim more accurately on slower machines

     -- Mission dialog displays current date

     -- Fixed bug that would prevent alien mission escorts from appearing

     -- Added keyboard equivalent for bar missions' yes and no buttons

     -- Added keyboard equivalent for mission computer buttons ('N')

     -- Added armor status indicator

     -- Finally fixed huge cargo bug once and for all

     -- Fixed graphics problems when using plugins with extra-large ships

     -- Nebula and asteroid belt graphics no longer get corrupted

     -- Intro music and main screen sounds are played using system's sound volume, not the sound level set in the preferences dialog

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Version 1.0.2 -- released 6/27/96

     -- Next hyper route destination automatically cued up after accessing the map

     -- Safe hyper zone size no longer varies with number of planets in system

     -- No more sticking in limbo if ship drifts inside unsafe hyper zone while beginning jump

     -- Fixed teleportation, blank text, and other problems caused by setting hyperspace route on a planet

     -- Fixed problems with rush missions not expiring

     -- Fixed repeating Astrodyne V mission

     -- Fixed a bug that would sometimes cause mission attackers to not attack

     -- Fixed problems with screen redraws

     -- Status updated after aborting a mission in the mission info dialog

     -- Destination of currently selected active mission is shown with green arrow on map

     -- Particle beam, cloak, etc. stay with you when capturing another ship

     -- Arrow keys work in commodity exchange dialog

     -- Graphical "red alert" warning for when sound is off

     -- Fixed a bug that would cause crashes when accessing the map in a bar mission's secondary briefing

     -- Defense ships are more aggressive

     -- Bounty hunters are more aggressive

     -- Included missing picture of Manta and patrol ship for outfit dialog

     -- Improved file-saving code; should fix crashing when quitting and leaving planets

     -- Fixed another problem with dismissing escorts and having their cargo space remain active

     -- Player's criminal record is again erased after using escape pod

     -- Fixed spontaneous explosion of ships when asteroids are hit

     -- Fixed ability to buy infinite fighters and mass expansions

     -- Fixed bugs that would prevent buying certain items

     -- Shipyard dialog allows buying the same type of ship as you already have

     -- Game bails out gracefully if it runs out of memory while loading sprites

     -- AI fighters with cannons are more liberal with their shots

     -- Fixed a bug that would prevent player's legal status from changing

     -- String resources are more modular - makes things easier for plugin designers

     -- Systems can be shown or hidden by mission bits - should allow more flexibility for mission designers

     -- Increased limit on hyperspace connections from 5 to 16 per system

     -- Added support for non-US keyboards through plugins

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Version 1.0.1 -- released 5/29/96

     -- Random missions can no longer go to the same planet

     -- Fixed Rebel special ops mission

     -- Double-time turns off while player is jumping

     -- Swapped position of "Leave" and "Accept Mission" buttons in mission dialog

     -- Not so easy to capture ships with low odds

     -- Can't disable defense ships

     -- AI's won't attack Cap'n Hector

     -- Fixed problems involving long distances

     -- Arrow keys can be used to scroll mission lists

     -- Keyboard equivalents for communications dialogs

     -- Multiple clicks on "Release From Servitude" button handled properly

     -- Fixed bug that would make shuttles have tons of credits

     -- Dialogs no longer obscure lower section of status bar

     -- Can assign modifier keys in prefs dialog

     -- C key no longer re-zooms map

     -- Non-mission escorts automatically dismissed when disabled

     -- Fixed white outline occasionally left by some dialogs

     -- Fixed problem that would cause news dialog to report wrong price shifts

     -- Can access map in commodity exchange dialog

     -- Arrow keys can be used to scroll map

     -- Proper key commands used to access map and other dialogs on planets

     -- Mission-info dialog can be accessed in more places

     -- Green arrow on map shows mission dest when accessing map in mission dialogs

     -- Fixed problems with mission ship names in secondary briefings

     -- Cargo missions show quantity in briefing

     -- Fixed derelict decoy mission that refused to appear

     -- Can no longer buy unlimited fighters

     -- Can no longer make money by immediately reselling items

     -- Non-recently-purchased items sell back at lower prices 

     -- Releasing escorts no longer leaves their cargo space active

     -- Fixed problems with demanding tribute

     -- Hitting L with no destination selected no longer targets uninhabited planets

     -- Huge escort payments no longer wrap around to negative

     -- EV Plug-Ins Folder

     -- Fixed memory corruption bug that was causing random crashes

     -- Message when trying to capture when you already have max. number of escorts

     -- Escort payments are lower

     -- Pilot file deleted after death or saved after ejection (can disable with checkbox)

     -- Weapons stay selected while jumping and landing

     -- Roaming alien fighters after completing alien missions

     -- Ship comes out of hyperspace just past safe jump distance

     -- Added hiring text for Rebel & Confed ships

     -- Beam weapons are drawn with less flicker

     -- Fake ID papers

     -- Auto-eject system

     -- Fixed Rebel cruiser's Mantas

     -- Added purchasable Mantas to replenish cruiser's fighter bay

     -- Computer ships are less sensitive to accidental hits

     -- Afterburner uses more fuel

     -- Computer ships can hold formation better

     -- AI ships get combat bonuses

     -- Defense ships head back to their home planet to rearm and recharge

     -- Successfully demanding tribute requires deadly rating or better

     -- Bounty hunters that avenge planet domination

     -- Hyperspace route planning (shift-click on systems along planned route)

     -- Fixed problems with bar missions and not enough cargo dialog

     -- New graphic for planet Darkstar

     -- Fixed several small bugs in mission engine that were causing strange behavior

     -- Pirates disable and plunder certain computer-controlled freighters

     -- Ships wake up when shot while refuelling player

     -- Fixed Turin V terraforming missions' text

     -- Fixed Artemis mission text

     -- Graphics for shipyard/outfit menus and planets, stations, etc. are moremodular

     -- Added a new Rebel ship and a few missions dealing with it

     -- Increased available data storage space for plugin designers to work with

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Version 1.0.0 -- Initial release 5/5/96

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